One Computer Later...
Now that we’re back on track…
War Ender store links:
So, uh…I’ll be real with everyone. There hasn’t been a whole lot of progress on virtually anything game development related. Not an exciting way to start this dev blog, I know, but it’s not completely starved for content (I think). To start, there were a couple updates made to War Ender’s Level 4-3. Of all the levels in the game, that one has always been a bit of a beast to get properly balanced, as evident by the fact that I just rolled out a patch to better balance said level.
The changes made to 4-3 are fairly simple. It was all about removing a handful of unnecessary objects and enemies, especially in the first part of the level. Excess torches were removed and the Grenade Enemies near the top of the first section received subtle position changes. Near a health pack additional torches were scrapped as well as some Turret Enemies and a Pyro was removed near the end of the level. Level 4-3 should now be much more fair and doable, but I’ll continue keeping an eye on how players handle this level.
This certainly won’t be the last level to get such balance updates. There are plans to do some tweaking to the game’s first boss as well, and I’ll be reevaluating various other levels to see if the game could be balanced further. I’m certain there will be something that can be tweaked, as there usually is. I expect some levels from chapter 3 and on are almost certainly going to receive some kind of balance update. But that’s just something we’ll have to see about ourselves…
As far as bonus levels are concerned, those are now back to where they were before my previous computer died. If you’re not aware of what happened, the short version is my hard drive recently failed and I had to recreate much of my work with the extra levels. You can read more about that here if you wish. I’ve since gotten a new computer and, as I mentioned, am now back on track. But it still did delay the original release of the extra levels. On top of that I’ve also been busy getting my other game projects back to where they need to be. One of them (the small one) is back on track as well. The larger project is almost back to the state it was in before the great hard drive failure.
I was hoping to talk more about my other projects soon, specifically the smaller one. But if I haven’t yet made it obvious, that’s going to be delayed as well since the hard drive failure set me back. But it did get me thinking about what I’ll do when I need to start dedicating attention completely towards this small project. I’ve talked before about the future of this website, and the plan hasn’t really changed. What’s that plan you ask? I suppose I’ve never really said…
Eventually new games will see their release, and I really fail to see why I would try to maintain several different websites for individual games when I could just have a single website that acts as a central hub for everything Infinite Level. So one day, in a far off future, this website will be no more. However, it’s going to take a while before we see that day. Not to mention the fact that most everything you see on this website will be migrated to the new website anyway. So I wouldn’t think of this website closing so much as it will eventually be moved. But like I said, that’s way off in the future. I wouldn’t think too hard on it right now.
I don’t know how I did it but I managed to make a full dev blog even though there was next to nothing in the way of major updates. Maybe I should consider a career in writing? …nah, I like making games more. But don’t misunderstand me, I do enjoy writing about this stuff. If all goes according to plan (and it better), then by the time the next dev blog goes live in December we’ll have seen the release of War Ender’s first three extra levels. I won’t give an exact date for those extra levels, but I absolutely want to make those levels available this month.
Until next time!
War Ender store links: